The Plight of the 10-Man Guild
Attendance is the one boss that can take out any guild regardless of size, skill, or gear and this one actually does increase in difficulty as the number of raiders rise.
We have a really solid 10-man raiding team which actually amounts to about 15 or 16 raiders. This number gives us the flexibility to have people switch in and out for raids. The flipside is that we sometimes have to bench players (another perk of the job) but we’re fortunate enough not to have to waste time in LFG when someone can’t make a raid.
Now when I consult my tabulation machine, it tells me that to ensure a solid 25-man attendance, you’d need at least 30 active raiders. That would require us to essentially double our guild’s size. Which bring us to: Recruitment.
In short: I despise it. I’m not a salesman. I don’t relish the idea of spamming trade or general chat like a ringmaster trying to lure passersby into my circus. Nor do i like the idea of constantly bumping a recruitment thread on the realm forums with its terrible signal-to-noise ratio. I know there are websites out there that offer recruitment services but my success rate with them hovers right around 0%.
So once you get the word out that you’re recruiting, then what? Well you wait for the applications to trickle in. As your needs increase and your apps do not, you’re forced to make some concessions with who you end up inviting into the guild. Someone that you wouldn’t normally consider pugging a 5-man heroic with is now looking pretty appealing since at least they know which end of their sword goes in the bad guy and you need to meet your mans-quota.
From my perspective, the increased rewards and recognition that a 25-man raid offers versus 10-man are entirely based not on the guild’s ability to perform inside the raid, but rather outside of it. This task usually falls on one or a few people that have the time and patience to devote to the task of keeping the raiding guild healthy.