The Plight of the 10-Man Guild
25-man raids were a different ballgame. Our laid-back but efficient atmosphere gave way to a stressful all-business approach. Signups were harder to manage, buffs took longer to arrange, pulls took longer to setup, and loot took longer to hand out. Raids were draining us, but we didn’t care because this was new ground: fresh content and fatter lewts. We managed to break into tier 5, downing a few bosses in Serpentshine Cavern and Tempest Keep. We even got a couple bosses down in Mount Hyjal.
Even though we were making good progress, attrition reared its ugly head. We lost a few players here and there due to various pitfalls: some stopped showing up to raids for personal reasons like school, some people were just getting burnt out, others from our core didn’t like the dynamic of the 25-man raids. We had to call a couple of raids due to (lack of) attendance and we just lost too much steam to continue. WotLK was right around the corner anyway so we spent the rest of our time tying up some lose ends in Zul’Aman and chasing that illusive bear mount (I never did get one of these).