The Plight of the 10-Man Guild
Editor’s Warning: This post is long. If you don’t like em long you can skip straight to the good stuff here.
I’ve been the acting guild and raid leader for <Specced for Awesome> since the mid-TBC era. We started out as an extremely casual guild and delved headfirst into Karazhan with our motley crew of 10 or so raiders. Most of us had never raided before (that one time where I lolcleansed a ZG pug in vanilla doesn’t count). We dabbled in 5-mans here and there but Kara was that first hit of the hard stuff. We were hooked.
Months later we were clearing the entirety of Kara in one night. So what next? We naturally attempted to jump right in to Zul’Aman where the Amani trolls proceeded to have their way with us. ZA was challenging to say the least. Kara was (and still is) a great instance but it wasn’t really giving us the fix we needed. We really had no choice but to head into Gruul’s Lair and Magtheridon’s Keep if we wanted to progress. There was just one problem: we were a 10-man guild and these raids required 25.
So we did what we had to, we upped our recruitment efforts. We recruited pugs from heroics and Kara runs, we advertised in trade, solicited the unguilded and even braved the dreaded realm forums. It took a guild merger/acquisition but we finally got the numbers we needed.