Rant on Quests
Please increase your quest-item drop-rate. If you want to make me work harder or longer, just increase the turn-in requirement. k thx bye.
I probably don’t have much room to complain. I know that Blizzard has gone to great lengths to make this game extremely user friendly and reward-centric. I’m thankful for the quest diversity, the awesome rewards, the rested xp system, the lack of a harsh death penalty… the list goes on.
The fact remains, that a good majority of Blizzards quests use the following template:
Bring me X items that drop from killing mobs of some sort.
This would be fine if said quest required a plentiful bounty of lets-say: 40 toenail clippings from a certain tribe of ogre and each one would produce at least one good sample. Blizzard’s quest designers are a little bit more sadistic though, and will only request 4 toenails, but the drop rate will be a measly 10%.
Some may argue that it would work out to be the same. Potentially yes but there are some caveats. You may get lucky and get all 4 in a row, but more likely you’ll be stuck killing ogres over and over with nothing but trash loot. This problem is compounded even more when you’re in a crowded zone with multiple people competing for the same kills for the same quests. This doesn’t help parties that quest together either.
So maybe I’m spoiled. I get easily turned off when my progress comes grinding to a halt (no pun intended). The only rationale that I can conceive is that in some way it makes the quest seem less daunting with a smaller number attached to it. There is something to be said about “just one more before I log” (as opposed to 20).