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	<title>Comments on: NPCs for Hire</title>
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	<description>Good Eats &#38; [Epic] Feats.</description>
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		<title>By: Rom</title>
		<link>http://www.thebronzekettle.com/npcs-for-hire/comment-page-1/#comment-174</link>
		<dc:creator>Rom</dc:creator>
		<pubDate>Wed, 28 Nov 2007 21:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebronzekettle.com/?p=60#comment-174</guid>
		<description>I actually played Guildwars for over 2 years and was a very experienced player there.  I now play WoW and have to state that implementing a Henchmen system is not what is best for this game.  It takes a lot away from classes who are already somewhat balanced (I wont state balanced as I watched my wife play her lock and their far from balanced), but it still takes something away from why you play your Hunter, Lock, etc.  It also has a fundamental impact on the mechanics of the game.  The game is designed for some single player questing, but heavily geared towards grouping, i.e. instances.  I have witnessed some very poor results of what henchman do to grouping in GW.  Basically, no one ever groups.  If they do, its to do a elite mission (though i&#039;ve used henchman for this), or to maybe finish that one incredibly hard mission.  

This doesn&#039;t even take into consideration to what means Blizzard would have to rebalance areas to accomidate what gamers will do to tweak their builds to take advantage of now having a henchie in their group.  Think what it would do to farmers, or what farmers could do now that they have additional help.  

What also really makes me against this henchie system is this game will become a single player game, as someone else kind of stated.  

I do however think Brooks was right on the money about the actual NPC behavior though.  I&#039;ve been in WoW for ~5months, and this game is buggy.  Its NPC&#039;s are beyond dumb, theres a horendous amount of bugs for a game that is 3 years old now, that Blizz easily has the income level to put ppl in place to clean it up.  I think if anything, Blizz implements something more along the lines of what Brooks said and also cleans their bugs up.</description>
		<content:encoded><![CDATA[<p>I actually played Guildwars for over 2 years and was a very experienced player there.  I now play WoW and have to state that implementing a Henchmen system is not what is best for this game.  It takes a lot away from classes who are already somewhat balanced (I wont state balanced as I watched my wife play her lock and their far from balanced), but it still takes something away from why you play your Hunter, Lock, etc.  It also has a fundamental impact on the mechanics of the game.  The game is designed for some single player questing, but heavily geared towards grouping, i.e. instances.  I have witnessed some very poor results of what henchman do to grouping in GW.  Basically, no one ever groups.  If they do, its to do a elite mission (though i&#8217;ve used henchman for this), or to maybe finish that one incredibly hard mission.  </p>
<p>This doesn&#8217;t even take into consideration to what means Blizzard would have to rebalance areas to accomidate what gamers will do to tweak their builds to take advantage of now having a henchie in their group.  Think what it would do to farmers, or what farmers could do now that they have additional help.  </p>
<p>What also really makes me against this henchie system is this game will become a single player game, as someone else kind of stated.  </p>
<p>I do however think Brooks was right on the money about the actual NPC behavior though.  I&#8217;ve been in WoW for ~5months, and this game is buggy.  Its NPC&#8217;s are beyond dumb, theres a horendous amount of bugs for a game that is 3 years old now, that Blizz easily has the income level to put ppl in place to clean it up.  I think if anything, Blizz implements something more along the lines of what Brooks said and also cleans their bugs up.</p>
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		<title>By: Dual-boxing: three months later. at mendax.org</title>
		<link>http://www.thebronzekettle.com/npcs-for-hire/comment-page-1/#comment-173</link>
		<dc:creator>Dual-boxing: three months later. at mendax.org</dc:creator>
		<pubDate>Wed, 28 Nov 2007 19:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebronzekettle.com/?p=60#comment-173</guid>
		<description>[...] my dual-boxing configuration is a relatively low cost method to enable henchmen in WoW, with the only in-game cost being an extra repair [...]</description>
		<content:encoded><![CDATA[<p>[...] my dual-boxing configuration is a relatively low cost method to enable henchmen in WoW, with the only in-game cost being an extra repair [...]</p>
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		<title>By: WyldKard</title>
		<link>http://www.thebronzekettle.com/npcs-for-hire/comment-page-1/#comment-172</link>
		<dc:creator>WyldKard</dc:creator>
		<pubDate>Wed, 28 Nov 2007 19:07:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebronzekettle.com/?p=60#comment-172</guid>
		<description>I wholeheartedly agree that a henchman system should be in place, at the very least, for instance scenarios, even if only for training purposes (i.e. teaching a character their group role in a mini-instance).

That said, the &lt;a href=&quot;http://mendax.org/?p=573&quot; rel=&quot;nofollow&quot;&gt;double/multi-boxing&lt;/a&gt; community is already running full-steam with a makeshift henchman system, and the &lt;a href=&quot;http://mendax.org/?p=574&quot; rel=&quot;nofollow&quot;&gt;class combinations&lt;/a&gt; one can choose from makes for interesting discussion. Granted, to make use of these homegrown henchman, one needs to run a second WoW account, but doing so opens up a number of possibilities that a solo character cannot involve themselves in without finding a PUG. Oftentimes, especially for group quests outside instances, PUGing is impossible on lower-populated realms, but dual-boxing overcomes most two and three-person quests with relative ease.</description>
		<content:encoded><![CDATA[<p>I wholeheartedly agree that a henchman system should be in place, at the very least, for instance scenarios, even if only for training purposes (i.e. teaching a character their group role in a mini-instance).</p>
<p>That said, the <a href="http://mendax.org/?p=573" rel="nofollow">double/multi-boxing</a> community is already running full-steam with a makeshift henchman system, and the <a href="http://mendax.org/?p=574" rel="nofollow">class combinations</a> one can choose from makes for interesting discussion. Granted, to make use of these homegrown henchman, one needs to run a second WoW account, but doing so opens up a number of possibilities that a solo character cannot involve themselves in without finding a PUG. Oftentimes, especially for group quests outside instances, PUGing is impossible on lower-populated realms, but dual-boxing overcomes most two and three-person quests with relative ease.</p>
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		<title>By: Brooks</title>
		<link>http://www.thebronzekettle.com/npcs-for-hire/comment-page-1/#comment-171</link>
		<dc:creator>Brooks</dc:creator>
		<pubDate>Wed, 28 Nov 2007 17:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebronzekettle.com/?p=60#comment-171</guid>
		<description>I have a short list of things I wish NPC escort quests would feature:

1. I want them to follow ME for a change.  That turtle in Tanaris does this.
2. I want them to accept my heals/buffs.  I&#039;m a paladin.  I can do these things.  The Defias Traitor can be healed, but that Blood Elf in Northwatch can&#039;t.  If he&#039;s going to run headlong into three Theramore Marines, I&#039;m sure he&#039;d like a Holy Light.
3. I want them to appear on my screen as a party member/pet.  I&#039;d love to be able to watch their health without a mouseover.  If you already have a pet this would necessitate some supplementary pet slot.  I&#039;m not upset by this.
4. (Entirely Optional) I want them to buff me.  I freed a NElf in Terokkar Forest the other day.  In addition to her brain-dead behavior (more on that later) she&#039;s a druid.  She casts moonfire, roots, etc.  Why can&#039;t I get Gift of the Wild or Thorns?

The aforementioned elf escort thing:  I break her out of the cage she&#039;s in.  She walks out of the room and then proceeds to follow the road out of town.  Let me let that sink in.  She&#039;s supposed to be a recently freed prisoner, and she WALKS DOWN THE HEAVILY PATROLLED PATH!  The one that goes RIGHT BY THE WARLOCKS!!  Is this supposed to simulate Stockholm Syndrome?  The tower she was held in is the Southeast corner of the settlement.  Going southwest between two buildings would be the best way out.

Getting away from the escort thing and back to the Henchman thing: How about rolling the two together?  Say the escort followed you around for a while until you turned the quest in, helping you out with stuff you need doing and accomplishing this intelligently (putting you on Follow, stopping when you Sit, UI like a warlock pet etc) then non-pet classes would have a hint of what it is like being a pet class.  Pet classes would be playing Warcraft (The RTS), what with having two &quot;pets&quot; but hey this won&#039;t be happening in the Arenas or AV or anything so I don&#039;t see how it would do anything other than making all those &quot;Group [2]&quot; quests solo-able.  Now as soon as you enter the Allerian Stronghold or Shattrath I imagine they would say &quot;Cool, I&#039;ll take a griff to where I need to go&quot; and leave.

This is way too long.  I&#039;d put it on my own webpage (and still might in the future) but the dang webhost appears to be down.</description>
		<content:encoded><![CDATA[<p>I have a short list of things I wish NPC escort quests would feature:</p>
<p>1. I want them to follow ME for a change.  That turtle in Tanaris does this.<br />
2. I want them to accept my heals/buffs.  I&#8217;m a paladin.  I can do these things.  The Defias Traitor can be healed, but that Blood Elf in Northwatch can&#8217;t.  If he&#8217;s going to run headlong into three Theramore Marines, I&#8217;m sure he&#8217;d like a Holy Light.<br />
3. I want them to appear on my screen as a party member/pet.  I&#8217;d love to be able to watch their health without a mouseover.  If you already have a pet this would necessitate some supplementary pet slot.  I&#8217;m not upset by this.<br />
4. (Entirely Optional) I want them to buff me.  I freed a NElf in Terokkar Forest the other day.  In addition to her brain-dead behavior (more on that later) she&#8217;s a druid.  She casts moonfire, roots, etc.  Why can&#8217;t I get Gift of the Wild or Thorns?</p>
<p>The aforementioned elf escort thing:  I break her out of the cage she&#8217;s in.  She walks out of the room and then proceeds to follow the road out of town.  Let me let that sink in.  She&#8217;s supposed to be a recently freed prisoner, and she WALKS DOWN THE HEAVILY PATROLLED PATH!  The one that goes RIGHT BY THE WARLOCKS!!  Is this supposed to simulate Stockholm Syndrome?  The tower she was held in is the Southeast corner of the settlement.  Going southwest between two buildings would be the best way out.</p>
<p>Getting away from the escort thing and back to the Henchman thing: How about rolling the two together?  Say the escort followed you around for a while until you turned the quest in, helping you out with stuff you need doing and accomplishing this intelligently (putting you on Follow, stopping when you Sit, UI like a warlock pet etc) then non-pet classes would have a hint of what it is like being a pet class.  Pet classes would be playing Warcraft (The RTS), what with having two &#8220;pets&#8221; but hey this won&#8217;t be happening in the Arenas or AV or anything so I don&#8217;t see how it would do anything other than making all those &#8220;Group [2]&#8221; quests solo-able.  Now as soon as you enter the Allerian Stronghold or Shattrath I imagine they would say &#8220;Cool, I&#8217;ll take a griff to where I need to go&#8221; and leave.</p>
<p>This is way too long.  I&#8217;d put it on my own webpage (and still might in the future) but the dang webhost appears to be down.</p>
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		<title>By: Grumpy</title>
		<link>http://www.thebronzekettle.com/npcs-for-hire/comment-page-1/#comment-170</link>
		<dc:creator>Grumpy</dc:creator>
		<pubDate>Wed, 28 Nov 2007 17:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebronzekettle.com/?p=60#comment-170</guid>
		<description>There are for and against points to go on with something like this. If everyone gets one, then the problem is that not everyone likes the &quot;pet&quot; type classes simply for the effect of the need to micro manage more than they want too.

The other part comes in the effect is that how bad would this change the game play as it currently stands.

I was looking foward to Gods and Heroes until I got in the beta just for the henchman concept but after playing it I found out I didn&#039;t care for it in that game.

It is a good topic to ponder though.</description>
		<content:encoded><![CDATA[<p>There are for and against points to go on with something like this. If everyone gets one, then the problem is that not everyone likes the &#8220;pet&#8221; type classes simply for the effect of the need to micro manage more than they want too.</p>
<p>The other part comes in the effect is that how bad would this change the game play as it currently stands.</p>
<p>I was looking foward to Gods and Heroes until I got in the beta just for the henchman concept but after playing it I found out I didn&#8217;t care for it in that game.</p>
<p>It is a good topic to ponder though.</p>
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		<title>By: Girik</title>
		<link>http://www.thebronzekettle.com/npcs-for-hire/comment-page-1/#comment-167</link>
		<dc:creator>Girik</dc:creator>
		<pubDate>Wed, 28 Nov 2007 14:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebronzekettle.com/?p=60#comment-167</guid>
		<description>Solo content is pretty accessible right now without a henchmen.  The games which have added them (FFXI added something like this too) I believe was because soloing wasn&#039;t a viable way to play and henchmen helped the solo player without having to re -balance the game.

I&#039;m pretty happy with the balance of the different kinds of gameplay that WoW has.  I don&#039;t think henchmen are needed.</description>
		<content:encoded><![CDATA[<p>Solo content is pretty accessible right now without a henchmen.  The games which have added them (FFXI added something like this too) I believe was because soloing wasn&#8217;t a viable way to play and henchmen helped the solo player without having to re -balance the game.</p>
<p>I&#8217;m pretty happy with the balance of the different kinds of gameplay that WoW has.  I don&#8217;t think henchmen are needed.</p>
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		<title>By: Exanimo</title>
		<link>http://www.thebronzekettle.com/npcs-for-hire/comment-page-1/#comment-166</link>
		<dc:creator>Exanimo</dc:creator>
		<pubDate>Wed, 28 Nov 2007 10:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebronzekettle.com/?p=60#comment-166</guid>
		<description>It does sound like an idea but it sort of messes up the idea behind an online game for me... might aswell go play Morrowind or something like that then if i&#039;m gonna play the game as a single player one.
Sure there might be times where a henchman could be helpfull, mostly in the lower levels which are spread thin (as discussed in a previous blogpost of mine: http://fulltimewow.blogspot.com/2007/11/last-man-elf-in-azeroth.html) or perhaps when you can&#039;t seem to find that 5th player for your instance.
In most cases i have little trust that an AI-player would be able to function as good as a RL person (altho some people would proof me wrong :P), not sure if i would want a NPC as a healer when i&#039;m playing main tank.</description>
		<content:encoded><![CDATA[<p>It does sound like an idea but it sort of messes up the idea behind an online game for me&#8230; might aswell go play Morrowind or something like that then if i&#8217;m gonna play the game as a single player one.<br />
Sure there might be times where a henchman could be helpfull, mostly in the lower levels which are spread thin (as discussed in a previous blogpost of mine: <a href="http://fulltimewow.blogspot.com/2007/11/last-man-elf-in-azeroth.html" rel="nofollow">http://fulltimewow.blogspot.com/2007/11/last-man-elf-in-azeroth.html</a>) or perhaps when you can&#8217;t seem to find that 5th player for your instance.<br />
In most cases i have little trust that an AI-player would be able to function as good as a RL person (altho some people would proof me wrong <img src='http://www.thebronzekettle.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ), not sure if i would want a NPC as a healer when i&#8217;m playing main tank.</p>
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