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	<title>The Bronze Kettle &#187; Talent Builds</title>
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		<title>10.5 Things I&#8217;d Like to see in the Next Expansion</title>
		<link>http://www.thebronzekettle.com/10-5-things-id-like-to-see-in-the-next-expansion/</link>
		<comments>http://www.thebronzekettle.com/10-5-things-id-like-to-see-in-the-next-expansion/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 21:11:39 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Expansion]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Guild]]></category>
		<category><![CDATA[Instances]]></category>
		<category><![CDATA[PVE]]></category>
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		<category><![CDATA[Talent Builds]]></category>
		<category><![CDATA[Theory Craft]]></category>
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		<category><![CDATA[Heroic]]></category>
		<category><![CDATA[Lumberjack]]></category>
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		<category><![CDATA[Worgen]]></category>

		<guid isPermaLink="false">http://www.thebronzekettle.com/?p=178</guid>
		<description><![CDATA[&#160;
Dear Blizzard Dev Team,
I&#8217;d like to present to you a wish-list of things that I&#8217;d like to see in the upcoming expansion:

Race Switch &#8211; It seems far fetched but with you already announcing plans to allow faction traversal at some point in the future I don&#8217;t think it&#8217;s beyond the realm of possibility. You can [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>Dear Blizzard Dev Team,</p>
<p>I&#8217;d like to present to you a wish-list of things that I&#8217;d like to see in the upcoming expansion:</p>
<p style="text-align: center;"><img class="aligncenter" title="Character Customization" src="http://cds018.da1.cdn.themis-media.com/m9z2g8u7/cds/media/global/images/galleries/display/54/54145.jpg?dopvhost=cdn.themis-media.com" alt="" width="350" height="183" /></p>
<p><strong>Race Switch</strong> &#8211; It seems far fetched but with you already announcing <a title="WoW Faction Switch Planned" href="http://blue.mmo-champion.com/1/18031079410-factionchange-service-in-the-works.html" target="_blank">plans to allow faction traversal</a> at some point in the future I don&#8217;t think it&#8217;s beyond the realm of possibility. You can already change servers, rename your character, change its appearance and even its gender.</p>
<p>The only non-cosmetic difference between the races right now are a handful of racial abilities that continue to be nerfed and homogenized. I could see the human&#8217;s diplomacy being an attraction for rep grinding but you could deter opportunists with a super long race-change cooldown. I&#8217;d also recommend that they continue to enforce the class restrictions* (ie: you could switch to a Draenei but not a Human if you were currently a Night Elf Hunter).</p>
<p>I really don&#8217;t see a reason why you shouldn&#8217;t allow this. Plus I secretly wish my pally was a dwarf.</p>
<p style="text-align: center;"><img class="aligncenter" title="taurenwarlock" src="http://www.thebronzekettle.com/wp-content/uploads/2009/07/taurenwarlock-293x300.png" alt="Tauren Warlock" width="293" height="300" /></p>
<p><strong>Class Restrictions Begone &#8211; </strong>I changed my mind. Class restrictions at this point are silly. Lore be damned. There&#8217;s no reason why a Tauren dedicated to embracing the darkness shouldn&#8217;t be allowed to be a warlock. A human hunter perhaps? Hell, if you&#8217;re going to let Blood Elves be paladins, you could let the trolls and the night elves devote themselves to the Light as well.</p>
<p>This is another silly restriction that does nothing to enhance the game at this point. I understand that it might take some extra effort to see this one implemented, such as adding class specific starter quests to other zones (although they did put a shaman trainer outside of Stormwind).</p>
<p>You also made sure every piece of gear works for every class already.</p>
<p style="text-align: center;"><img class="aligncenter" title="Worgen and Goblin as Playable Races?" src="http://www.blogcdn.com/www.wow.com/media/2009/07/zach-goblin-worgen-playable.jpg" alt="Worgen and Goblin as Playable Races?" width="300" /></p>
<p><strong>Worgen and Goblin Races</strong> &#8211; by no means an original concept, but with all the attention to <a title="New Halloween masks point to a new playable race?" href="http://www.wow.com/2009/07/17/new-halloween-masks-point-to-a-new-playable-race/" target="_blank">the &#8220;leaked&#8221; mask situation</a> I really feel like this would be an awesome direction for Bizzard to go in. Entirely feasible and I&#8217;d almost be willing to bet gold on it (if it wasn&#8217;t against the EULA). <img src='http://www.thebronzekettle.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Worgen would naturally make a great Alliance race as we&#8217;re really lacking in the beastial department. Horde could also use a smaller race to round out their lineup. As far as classes go, I&#8217;m  sure we&#8217;ll see some typical combos like warrior and rogue on both sides. Not sure about the caster classes for Goblin but at least warlocks seem fitting for the Worgen. Although you could just use my previous suggestion and let us choose any class we want. Worgenadin ftw.</p>
<p style="text-align: center;"><img class="aligncenter" title="Character Select Screen" src="http://img161.imageshack.us/img161/4599/kizzyraatf6.jpg" alt="Character Select Screen" width="300" /></p>
<p><strong>Increased Max on Characters per Realm &#8211; </strong>I&#8217;m sure that quite a few of you have already hit the 10-character max on a realm or two. If Blizzard does end up adding additional races then some of us are going to be making some hard decisions about who gets to stick around when its time to make a wolfman err wolfwoman.</p>
<p style="text-align: center;"><img class="aligncenter" title="Character Select" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/mka-character_select.jpg" alt="New Character Select Screen" width="300" /></p>
<p><strong>Sortable Character Screen (and more) -</strong> I just want to change the order of my characters on the login screen damnit. Who else hates having their bank alt higher on the list than their main? While you&#8217;re at it, overhaul the character screen completely. Show me my current talentspec(s), hearth cooldown, rested xp percentage, gold on-hand, unread mail, total time played and time since last logoff. On second thought, forget about those last two.</p>
<p style="text-align: center;"><img class="aligncenter" title="The Life Aquatic" src="http://1.bp.blogspot.com/_FbG9rWPXqnc/SDS_McvVPdI/AAAAAAAABG4/UYQeWMms-Zk/s320/2004%2BThe%2BLife%2BAquatic%2BWith%2BSteve%2BZissou%2B-%2BMark%2BMothersbaugh.jpg" alt="The Life Aquatic" width="300" height="300" /></p>
<p><strong>More multi-passenger mounts &#8211; </strong>my favorite part of my <a title="Chopper" href="http://www.wowwiki.com/Mekgineer%27s_Chopper" target="_blank">chopper</a> (and that of many a guildmate) is definitely the sidecar. Two-person flying mounts (rolfcopter 2.0) or even a 5-man siege tank would be awesome. Underwater mounts? How about a multi-person submersible (a la <a title="The Life Aquatic" href="http://en.wikipedia.org/wiki/The_Life_Aquatic_with_Steve_Zissou" target="_blank">The Life Aquatic</a>)? Talk about a money sink eh? Bah dum tsss!</p>
<p style="text-align: center;"><img class="aligncenter" title="Ulduar" src="http://www.robotfairy.com/images/wow/wow_ulduar_beta_1.jpg" alt="Ulduar" width="300" /></p>
<p><strong>More Ulduar</strong> &#8211; Ulduar is a great instance. Sexy aesthetics aside, I love the difficulity. I love the layout. I love the teleporting between sections. I love the perfect amount of trash mobs. Ulduar has eeked out Karazhan as my favorite instance and I hope that there are more Ulduaresque raids to come.</p>
<p>Less mail drops though plx.</p>
<p style="text-align: center;"><img class="aligncenter" title="Lumberjack" src="http://webpages.charter.net/solinari/lumberjack.png" alt="Lumberjack" width="300" /></p>
<p><strong>Lumberjacking Profession</strong> &#8211; I&#8217;m actually surprised that this isn&#8217;t in the game already. Collecting wood is such a staple of Warcraft that it boggles the mind that we haven&#8217;t seen this implemented yet. I know I&#8217;m not the only one that thinks this would be an awesome idea. Naturally we&#8217;d need a woodcrafter profession to go along with it. Staves anyone?</p>
<p style="text-align: center;"><img class="aligncenter" title="I'm on a Boat" src="http://i641.photobucket.com/albums/uu137/boobyheat/ImOnaBoat.jpg" alt="Pirate Ship" width="300" height="235" /></p>
<p><strong>Guild <span style="text-decoration: line-through;">Housing</span> Ships </strong>- as cool as a guild hall would be where you could fly your own colors, hire vendors and show off your spoils of war in a trophy case, a freakin pirate ship with the aforementioned would be infinitely cooler. If we are indeed heading out to sea to visit the Maelstrom then this would be a perfect fit.</p>
<p>You probably wouldn&#8217;t want everyone and their 3 person guild piloting a massive frigate, but you could setup ship tiers that you could upgrade to. Start out with a dinghy and work your way up to a <a title="The Kraken" href="http://www.wowwiki.com/The_Kraken" target="_blank">steam-powered icebreaker</a>. Better yet, let us upgrade to dirigibles with the highest tier being your very own <a title="Wow Gunship(s)" href="http://www.wowwiki.com/Gunship" target="_self">gunship.</a> /drool</p>
<p>A guild ship would definitely be a significant investment. Plus it would give those lumberjacks something to do. Of course I&#8217;d have to name ours the <em>Belafonte</em>.</p>
<p style="text-align: center;"><img class="aligncenter" title="Deadmines" src="http://s3-llnw-screenshots.wegame.com/4-8403702008599108/8403702008599108_l.jpg" alt="Deamines" width="300" /></p>
<p><strong>Heroic Old-World Instances </strong>- you can&#8217;t deny it, the old world instances are dead. <a title="Deadmines" href="http://www.wowwiki.com/Deadmines" target="_blank">Deadmines</a> (no pun intended), still one of the best 5-man dungeons in the game, gets unfortunately passed over by most fledgeling Alliance these days. I&#8217;m sure the early Horde instances suffer a similar fate.</p>
<p>The not-so simple solution: set the instance to heroic and bam, your level and gear scale down to meet the dungeon&#8217;s intended range. Or put in dungeon-wide aura that removes a percentage of your stats, much like ressurection sickness. Now you can run dungeons with your lowbie friends or their alts and it won&#8217;t be a complete joke.</p>
<p>But what&#8217;s in it for the senior that&#8217;s bringing themselves down to nubville? Besides the experience of revisiting some of the games awesome dungeon content of course? Well, why don&#8217;t we let them use tabards to build faction rep? How about letting them gain some sort of mentor rep that can be applied for separate rewards. Orrr, maybe the bosses drop emblems of heirloomism (yeah, I&#8217; made that up) for <a title="Bind to Account" href="http://www.wowwiki.com/Bind_to_Account" target="_blank">BtA</a> gear?</p>
<p>You kow you could just throw some mentor achievements in there and go home early.</p>
<p>So Blizzard, I hope that you&#8217;ll take some of my ideas into consideration. Please feel free to implement all of the awesome recommendations stated above without any fear of recourse regarding your originality. <img src='http://www.thebronzekettle.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Regards,</p>
<p>Jon Roach</p>
<p>Oh yeah, one more thing&#8230;</p>
<p><strong>15-man Raids</strong> &#8211; I&#8217;m actually working on an entire separate <span style="text-decoration: line-through;">post</span> letter as to the reason why I think this would be one of the best changes to the game since the addition of dualspec. Keep an eye out for this controversial submission.</p>
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		<title>Rant on Respecs</title>
		<link>http://www.thebronzekettle.com/rant-on-respecs/</link>
		<comments>http://www.thebronzekettle.com/rant-on-respecs/#comments</comments>
		<pubDate>Wed, 30 Jan 2008 07:05:44 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[General]]></category>
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		<category><![CDATA[Theory Craft]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[Respec]]></category>
		<category><![CDATA[Talents]]></category>

		<guid isPermaLink="false">http://www.thebronzekettle.com/?p=110</guid>
		<description><![CDATA[As a protection paladin, my ability to solo quests and take out mobs is severely hindered compared to a retribution-focused build. Yes, my  AOE-tanking skills are rivaled only by mages, but this method of attack has its limitations and while great for raw xp or rep grinding, it doesn&#8217;t excel in many quest objective [...]]]></description>
			<content:encoded><![CDATA[<p>As a protection paladin, my ability to solo quests and take out mobs is severely hindered compared to a retribution-focused build. Yes, my  AOE-tanking skills are rivaled only by mages, but this method of attack has its limitations and while great for raw xp or rep grinding, it doesn&#8217;t excel in many quest objective scenarios.</p>
<p>Other &#8220;raid-spec&#8221; classes have it even worse. A resto druid in our guild is rendered useless when tasked with solo questing. I&#8217;m sure other healers have it bad too, not to mention the prot warriors.  Gear switching can alleviate some of the drudgery but the real issue here is that to succeed in one area of the game (namely raiding/grouping) we have to gimp ourselves in another (solo &amp; pvp).</p>
<p>Blizzard&#8217;s current answer to this is the respec system. They allow you to change your character&#8217;s talents for a significant amount of gold. Ok fair enough, you don&#8217;t want people &#8220;abusing&#8221; the spec-switch right? Well let&#8217;s think about this. What good does it do to require a player to head to a capital city and drop approximately 50g for the chance to &#8220;forget&#8221; what they&#8217;ve specialized in, only to instantly specify a different set of talents and pay to relearn a repertoire of spells that they have most likely known and subsequently forgotten numerous times already? It seems like a lot of work just to shift to another style of play.</p>
<p>It&#8217;s really just a money-sink and an annoyance. Ultimately it&#8217;s a deterrent to respeccing on a whim. So why do it? The same tanks that are paying outrageous repair bills have an arguably harder time grinding cash to enable them to continue. Our poor healers are required to tag along with others just to finish daily quests.</p>
<p>&#8220;Oh, you wanna try out the arena?&#8221;</p>
<p>&#8220;Too bad, you&#8217;re worthless with that talent setup. l2play nub.&#8221;</p>
<p>&#8220;If you want to experience multiple game-play elements with one character, well there&#8217;s a tax.&#8221;</p>
<p>My suggestion is this: At the very least, let a character keep all spells that they have already paid once to learn, but make them dormant when they aren&#8217;t &#8220;talented enough&#8221; to use them. Switch back to your regular tanking/healing build and there&#8217;s no need to relearn what you already once knew.</p>
<p>There&#8217;s always the option of doing away with the respec cost all-together, but I don&#8217;t see that happening. Blizzard needs our hard-earned gold to pay all of their NPCs. =P</p>
<p>A third and final option would be to let a character effectively have two specs with the ability to switch between them on the fly (I think EQ2 actually has something like this). The mechanism for switching could be an item or trinket that worked much like a hearthstone with an extended casting time and a significant cooldown. You could have the best of both worlds without the prohibitive recurring cost and annoyance factor. Blizzard could even make said item require a significant time investment to obtain with a chain of quests that require both soloing and grouping and the extensive use of a class&#8217; entire repertoire of skills (think rogue poison quest). Lore-enforcers and RPers could be appeased by making the switch-item a journal or tome of sorts.</p>
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